Oficiali "Doom III" ir "Doom 3: Resurrection of Evil" tema

Oficiali “Doom III” ir “Doom 3: Resurrection of Evil” tema Žvaigždė

Paziurejau - tokios temos ner, taio nutariau uzvest, nes as pats labai daug tikiuos is sio geimo Taip Kaip visi zinom, oficiali isleidimo data 2004/08/03, va tada tai pausim Šypsena Psio, geima gavau 2004/08/02 - 3 CD. Jei kam reik, tai prasom Telefonas man Šypsena O pakolkas, tai prasom pasiskaityt ka Doom III kurejas pasake apie busima super hita, jau dabar neislipanti is 1 desimtuku vietu Niam niamTop id tech drops Doom 3 details Programmer Robert Duffy discusses system requirements, development woes, and “Ultra” quality. Two weeks after Todd Hollenshead used his .plan to announce Doom 3 had gone gold, another id Software staffer has used his own .plan to reveal more details about the game. In a lengthy update, Robert Duffy, one of the primary programmers at id, addresses a variety of subjects, including: Quality settings: “I’ve seen quite a few posts in the forums about ‘Ultra’ quality and why we don’t set this by default out of the box. To put things in perspective, most production levels in DOOM 3 contain more media assets than all of Quake 3: Arena…Image fidelity is dependent on what quality level we load the textures at. In Ultra quality, we load each texture; diffuse, specular, normal map, at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data…due to the hitching that can occur, we chose to require a 512MB video card before setting [Ultra Quality] automatically. High quality uses compression (DXT1,3,5) for specular and diffuse and no compression for normal maps. This looks very, very close to Ultra quality, but the compression does cause some loss. Medium quality uses compression for specular, diffuse, and normal maps. This still looks really, really good, but compressing the normal maps can produce a few artifacts, especially on hard-angled or round edges. This level gets us comfortably onto 128MB video cards. Low quality does everything medium quality does, but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well. This fits us onto a 64MB video card.” ATI vs. Nvidia cards: “One thing of note on the normal map compression is that, generally speaking, if you DXT a normal map you get really crappy results. NVIDIA hardware supports palettized compression, which yields good compression, and normal maps retain hard and round edges really well. Unfortunately, this compression does a poor job in other cases and you end up getting splotchy areas. ATI does not support the palettized compression, so we needed a better solution. ATI had done some research on various methods of normal map compression, and we ended up swapping the red and alpha ( which is zero in the case of a normal map ) channels. This effectively allows the compression to do a much better job and is just one extra instruction in the fragment program to move the alpha channel into the red channel.” Tools used to build Doom 3: “For the curious, here is a list of software/hardware we found useful during the development of DOOM 3: Incredibuild by Xoreax, Visual Assist by Whole Tomato Software, Alienbrain by Avid (formerly NXN), and Visual Studio by Microsoft. The art team used a wide variety of tools (they probably use other stuff too, but this is what comes to mind): Maya, Lightwave, ZBrush, 3D Max, and Photoshop.” Development woes: “We saw a few bumps in the road during the project. We had a multiple (simultaneous) drive failure in our primary development server, which effectively trashed the raid system and was not recoverable. This resulted in building a two-IDE drive raid system on a Saturday morning so the team could keep working. So all of DOOM 3 development was housed in an old development system with a $79 RAID card driving two 100GB drives for about a week. The end result of this was that we went ahead and built two identical RAID 1/0 systems (about a half a terabyte each). This has been the configuration for the last 18 months or so.” Taip, kad… neatrodo, kad viskas bus taip jau ziauru Pavargęs Gal ir patempsiu si geima su savo MX440 Cha cha

Vaiku darzelis blyn…

Nesinervink, tevai Šypsena

Beje, pastebejau, kad po sio straipsnio is visu svetainiu isimti reikalavimai zaidimui… Taip, kad viltis stipreja, kad geima ves ir silpnesni kompai, nes anksciau skaiciau, kad optimalus reikalavimai - 4 Ghz procas, 2 Gb RAM ir naujausia GF serijos korta Cha cha

Tai kad as nesinervinu. Atviksciai, man juokinga. ŠypsenaIr is vis tema lieva. Apie si geima jau keturis metus bazarinam. Ka dar naujo galima apie si geima suzinot? Apkalbet eiline porcija gandu/reikalivimus/isleidimo laika? Nuobodybe.

Taigi cia mano pirmos zinutes santrauka… Paskaityk pirma posta idemiai Mirkt

Aš būsiu kamikadzė ir lošiu ant Ultra High per lagą… Cha cha

Pala, gi liko savaite laiko iki isleidimo. Tada galesi is manes si geima nusipirkt ir tada jau patys savo pastebejimus ir ispudzius galesim surasyt Šypsena

KB8, bet tu paskaityk pirma posta idemiai… Tipo ir su lievesnem videskem geima turetu tempt… Tai nuteikia viltingai, isskyrus ta dalyka, kad isivaizduok teksturu dydi - 500 Mb!!! Baisu Cia jau su 256 Mb RAM neprasisuksi… Ne Arba lauksi kol lygi uzkraus bbz kiek laiko

Kai iseis tada ir pakalbesim. O dabar cia fleimo filijalas. Prisipazink, labai norejosi pirmam oficialia tema uzvest. Cha cha

Skaičiau. Šypsena Ultrai tipo reikia 512mb VGA, pas mane 128mb. Bet medium manęs netenkina… Cha cha

Pripazistu Taip O tai labai blogai? Drovus

Tures tenkint Šypsena Arba pinigine krapstyt reikes. Bet blin, blin, laukiu nesulaukiu to laiko kai jau CD su Doom II turesiu savo stipriose rankose Girtas

Gal ir ne, bet startas dar nebuvo duotas. Mirkt Moderatoriui siulau tema uzdaryt bent kol geimas taps nebe release candidate o gone GOLD. Tada bus galima atidaryt. Arba false starta padariusi zaideja diskvalifikuot is varzybu. Cha cha

Jo, Doom 2 rulina… Cha cha

pazaisiu demuske ant low nustatymu ir sedesiu tyliai Juokiasi kuo toliau tuo vis man maziau vilties kad ant mano eis Žliumbia

na manau isjungus efektus ir tt eis ant jusu 4mx’u.nes kai ta pacia pirma alpha meginau su savo 2 geforcu mx tai ant default nustatymu(nzn kokie ten) buvo galima pavaiksciot,bet jei monstra pamatai Baisu nusoka iki 1 fps Cha cha.bet kadangi cia alpha ir full bus labiau sutvarkytas ir optimizuotas tai be visokiu seseliu ir kitokiu chrienu turetu ejt.na jei dar 800x600 tai manau tikrai eis Šypsena

apie axujenus zhaidimu reikalavimus myzha kas antras shitame klube, ash visad stengiuos buti optimistas. Dabar turiu radeon 9600pro ir tikiuos ko nors geriau nei low Šypsenao su silpnais kompais tikrai bus galima zhaisti shi zhaidima, tik aisqu ir kokybe bus ne ta, tachiau mateme Far Cry ir tikrai nepasakychiau kad grafika ant mx buvo prasta (na aisqu man pripratusiam prie mx) ir zhaidimas ishsikyre ish visu kitu. Krc bukit optimistai ir tik nedekit i kelnes del reikalavimu. Technologijos tobuleja ir tai ishgauna geresni vaizda, ir mazhesni resursu ryjima Šypsena